TY - JOUR T1 - The effect of virtual reality games on the mental health of the girls with normal body mass index and above 30 TT - اثر بازی های واقعیت مجازی بر سلامت روانی دختران دارای شاخص توده بدنی طبیعی و بالای 30 JF - Journal-of-Psychological-Science JO - Journal-of-Psychological-Science VL - 18 IS - 84 UR - http://psychologicalscience.ir/article-1-588-en.html Y1 - 2019 SP - 2265 EP - 2271 KW - Virtual reality KW - fitness KW - balance sheet KW - mental health KW - body mass index. N2 - Background: Mental health of girls with normal body mass index (BMI) and over 30 is of particular importance. But the question is, do virtual reality games affect mental health on the mental health of girls with a BMI above 30? Aims: To determine the effect of virtual reality games on mental health of girls with BMI and over 30 (obese). Method: This was a quasi-experimental study. The statistical population was all female non-literate female students of Dr. Shariati Technical and Vocational School. Twenty girls with normal BMI and 20 girls with BMI above 30 with age range of 18-20 years were selected as the sample. Each group was divided into two subgroups of control and experimental (10 persons). Tools include a General Health Questionnaire (GHQ) and 6 weeks of virtual reality games with his balance sheet. Data analysis was performed using covariance analysis method. Results: Virtual reality games had an impact on mental health of girls with BMI above 30 (P<0/05), but virtual reality games did not affect mental health of girls with normal BMI (P<0/05). Conclusions: Virtual reality games can be used to improve the mental health of girls with a BMI over 30 (obese). M3 ER -